See High Fantasy for Sword and Socery type fantasy books (typical features a quest or mission in search for something). This here features books that have fantastical elements but isn’t quite like Lord of the Rings. They are fantasy, but there isn’t a far off land (or maybe there is but it doesn’t have a Middle Earth like feel) with explosions of magic and vast world of mythical creatures. Though these books may have certain elements of High Fantasy books, they still retain a different feel. (It’s hard to explain… >.<) They lack the quests, epic travel logs, and a heavy emphasis on the magic or swords/weaponry.
Books are listed by author’s last name. A series will be counted as one entry. The summary of the first book will be the only summary given as later book summary may include spoilers. Titles that are hyperlinked are linked to their Goodreads page.
When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, three astonishing things happen: First, he makes friends — not imaginary friends but actual friends. Second, he is beaten up by the town bully; the bullies at home always ignored him. Third, the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically, well, invisible.
Sixteen-year-old Gemma has had an unconventional upbringing in India, until the day she foresees her mother’s death in a black, swirling vision that turns out to be true. Sent back to England, she is enrolled at Spence, a girls’ academy with a mysterious burned-out East Wing. There Gemma is snubbed by powerful Felicity, beautiful Pippa, and even her own dumpy roommate Ann, until she blackmails herself and Ann into the treacherous clique. Gemma is distressed to find that she has been followed from India by Kartik, a beautiful young man who warns her to fight off the visions. Nevertheless, they continue, and one night she is led by a child-spirit to find a diary that reveals the secrets of a mystical Order. The clique soon finds a way to accompany Gemma to the other-world realms of her visions “for a bit of fun” and to taste the power they will never have as Victorian wives, but they discover that the delights of the realms are overwhelmed by a menace they cannot control. Gemma is left with the knowledge that her role as the link between worlds leaves her with a mission to seek out the “others” and rebuild the Order.
Evie O’Neill has been exiled from her boring old hometown and shipped off to the bustling streets of New York City—and she is pos-i-tute-ly ecstatic. It’s 1926, and New York is filled with speakeasies, Ziegfeld girls, and rakish pickpockets. The only catch is that she has to live with her uncle Will and his unhealthy obsession with the occult. Evie worries he’ll discover her darkest secret: a supernatural power that has only brought her trouble so far. But when the police find a murdered girl branded with a cryptic symbol and Will is called to the scene, Evie realizes her gift could help catch a serial killer. As Evie jumps headlong into a dance with a murderer, other stories unfold in the city that never sleeps. A young man named Memphis is caught between two worlds. A chorus girl named Theta is running from her past. A student named Jericho hides a shocking secret. And unknown to all, something dark and evil has awakened.
All 16-year-old Cameron wants is to get through high school—and life in general—with a minimum of effort. It’s not a lot to ask. But that’s before he’s given some bad news: he’s sick and he’s going to die. Which totally sucks. Hope arrives in the winged form of Dulcie, a loopy punk angel/possible hallucination with a bad sugar habit. She tells Cam there is a cure—if he’s willing to go in search of it. With the help of a death-obsessed, video-gaming dwarf and a yard gnome, Cam sets off on the mother of all road trips through a twisted America into the heart of what matters most.
Nicolo Zen is all alone in 1700s Venice, save for his clarinet, which a mysterious magician had enchanted, allowing its first player to perform expertly. Soon Nicolo is a famous virtuoso, wealthy beyond his dreams, but he can’t stop wondering if he earned the success himself — or what might happen if the spell were removed. And throughout it all, he continues to think about the girl he met in Venice, what she might be doing and if she’s safe from harm.
Set in the world of the Half-Continent – a land of tri-corner hats and flintlock pistols – the Monster Blood Tattoo trilogy is a world of predatory monsters, chemical potions and surgically altered people. Foundling begins the journey of Rossamund, a boy with a girl’s name, who is just about to begin a dangerous life in the service of the Emperor. What starts as a simple journey is threatened by encounters with monsters and people, who may be worse. Learning who to trust and who to fear is neither easy nor without its perils, and Rossamund must choose his path carefully.
Fairytales aren’t real…yeah…that’s exactly what Bianca thought. She was wrong. For generations, the Frost family has run the Museum of Magical and Rare Artifacts, handing down guardianship from mother to daughter, always keeping their secrets to “family only.” Gathered within museum’s walls is a collection dedicated to the Grimm fairy tales and to the rare items the family has acquired: Cinderella’s glass slipper, Snow White’s poisoned apple, the evil queen’s magic mirror, Sleeping Beauty’s enchanted spinning wheel… Seventeen-year-old Bianca Frost wants none of it, dreaming instead of a career in art or photography or…well, anything except working in the family’s museum. She knows the items in the glass display cases are fakes because, of course, magic doesn’t really exist. She’s about to find out how wrong she is.
In 1837 London, young daughters of viscounts pined for handsome, titled husbands, not careers. And certainly not careers in magic. At least, most of them didn’t. Shy, studious Persephone Leland would far rather devote herself to her secret magic studies than enter society and look for a suitable husband. But right as the inevitable season for “coming out” is about to begin, Persy and her twin sister discover that their governess in magic has been kidnapped as part of a plot to gain control of the soon-to-be Queen Victoria. Racing through Mayfair ballrooms and royal palaces, the sisters overcome bad millinery, shady royal spinsters, and a mysterious Irish wizard. And along the way, Persy learns that husband hunting isn’t such an odious task after all, if you can find the right quarry.
The Girl at Midnight: The Girl at Midnight (book 1)
Beneath the streets of New York City live the Avicen, an ancient race of people with feathers for hair and magic running through their veins. Age-old enchantments keep them hidden from humans. All but one. Echo is a runaway pickpocket who survives by selling stolen treasures on the black market, and the Avicen are the only family she’s ever known. Echo is clever and daring, and at times she can be brash, but above all else she’s fiercely loyal. So when a centuries-old war crests on the borders of her home, she decides it’s time to act. Legend has it that there is a way to end the conflict once and for all: find the Firebird, a mythical entity believed to possess power the likes of which the world has never seen. It will be no easy task, but if life as a thief has taught Echo anything, it’s how to hunt down what she wants . . . and how to take it. But some jobs aren’t as straightforward as they seem. And this one might just set the world on fire.
Since birth, Nyx has been betrothed to the evil ruler of her kingdom-all because of a foolish bargain struck by her father. And since birth, she has been in training to kill him. With no choice but to fulfill her duty, Nyx resents her family for never trying to save her and hates herself for wanting to escape her fate. Still, on her seventeenth birthday, Nyx abandons everything she’s ever known to marry the all-powerful, immortal Ignifex. Her plan? Seduce him, destroy his enchanted castle, and break the nine-hundred-year-old curse he put on her people. But Ignifex is not at all what Nyx expected. The strangely charming lord beguiles her, and his castle-a shifting maze of magical rooms-enthralls her. As Nyx searches for a way to free her homeland by uncovering Ignifex’s secrets, she finds herself unwillingly drawn to him. Even if she could bring herself to love her sworn enemy, how can she refuse her duty to kill him? With time running out, Nyx must decide what is more important: the future of her kingdom, or the man she was never supposed to love.
Is Taro, a fisherman’s son, destined for greatness? In the course of a day, Taro’s entire life changes: His father is murdered before his eyes, and Taro is taken by a mysterious ninja on a perilous journey toward safety. Someone wants Taro dead, but who — and why? With his best friend, Hiro, and their ninja guide Shusaku, Taro gets caught in the crossfire of a bitter conflict between rival lords for control of imperial Japan. As Taro trains to become a ninja himself, he’s less and less sure that he wants to be one. But when his real identity is revealed, it becomes impossible for Taro to turn his back on his fate.
Suzume is a shadow-weaver. She can create mantles of darkness and light, walk unseen in the middle of the day, change her face. She can be anyone she wants to be. Except herself. Suzume died officially the day the Prince’s men accused her father of treason. Now even she is no longer sure of her true identity. Is she the girl of noble birth living under the tyranny of her mother’s new husband, Lord Terayama? A lowly drudge scraping a living in the ashes of Terayama’s kitchens? Or Yue, the most beautiful courtesan in the Moonlit Lands? Everyone knows Yue is destined to capture the heart of a prince. Only she knows that she is determined to use his power to destroy Terayama. And nothing will stop her. Not even love.
The monster showed up after midnight. As they do. But it isn’t the monster Conor’s been expecting. He’s been expecting the one from his nightmare, the one he’s had nearly every night since his mother started her treatments, the one with the darkness and the wind and the screaming… This monster is something different, though. Something ancient, something wild. And it wants the most dangerous thing of all from Conor. It wants the truth.
What if you had only one day to live? What would you do? Who would you kiss? And how far would you go to save your own life? Samantha Kingston has it all: the world’s most crush-worthy boyfriend, three amazing best friends, and first pick of everything at Thomas Jefferson High—from the best table in the cafeteria to the choicest parking spot. Friday, February 12, should be just another day in her charmed life. Instead, it turns out to be her last. Then she gets a second chance. Seven chances, in fact. Reliving her last day during one miraculous week, she will untangle the mystery surrounding her death—and discover the true value of everything she is in danger of losing.
Matt Cruse is a cabin boy on the Aurora, a huge airship that sails hundreds of feet above the ocean, ferrying wealthy passengers from city to city. It is the life Matt’s always wanted; convinced he’s lighter than air, he imagines himself as buoyant as the hydrium gas that powers his ship. One night he meets a dying balloonist who speaks of beautiful creatures drifting through the skies. It is only after Matt meets the balloonist’s granddaughter that he realizes that the man’s ravings may, in fact, have been true, and that the creatures are completely real and utterly mysterious.
I didn’t ask for any of this. I didn’t ask to be some kind of hero. But when your whole life gets swept up by a tornado—taking you with it—you have no choice but to go along, you know? Sure, I’ve read the books. I’ve seen the movies. I know the song about the rainbow and the happy little blue birds. But I never expected Oz to look like this. To be a place where Good Witches can’t be trusted, Wicked Witches may just be the good guys, and winged monkeys can be executed for acts of rebellion. There’s still the yellow brick road, though—but even that’s crumbling. What happened? Dorothy. They say she found a way to come back to Oz. They say she seized power and the power went to her head. And now no one is safe. My name is Amy Gumm—and I’m the other girl from Kansas. I’ve been recruited by the Revolutionary Order of the Wicked. I’ve been trained to fight. And I have a mission: Remove the Tin Woodman’s heart. Steal the Scarecrow’s brain. Take the Lion’s courage. Then and only then—Dorothy must die!
j. nelle PATRICK (aka Jackson Pearce)
Natalya knows a secret.
A magical Faberge egg glows within the walls of Russia’s Winter Palace.
It holds a power rooted in the land and stolen from the mystics.
A power that promises a life of love for her and Alexei Romanov.
Power, that, in the right hands, can save her way of life.
But it’s not in the right hands.
A mysterious island. An abandoned orphanage. A strange collection of very curious photographs. Fiction is based on real black and white photographs. The death of grandfather Abe sends sixteen-year-old Jacob journeying to a remote island off the coast of Wales, where he discovers the crumbling ruins of Miss Peregrine’s Home for Peculiar Children, and explores abandoned bedrooms and hallways. The children may still live.
He holds the secret that can end the world. The truth: Nicholas Flamel was born in Paris on September 28, 1330. Nearly 700 years later, he is acknowledged as the greatest Alchemyst of his day. It is said that he discovered the secret of eternal life. The records show that he died in 1418. But his tomb is empty. The legend: Nicholas Flamel lives. But only because he has been making the elixir of life for centuries. The secret of eternal life is hidden within the book he protects—the Book of Abraham the Mage. It’s the most powerful book that has ever existed. In the wrong hands, it will destroy the world. That’s exactly what Dr. John Dee plans to do when he steals it. Humankind won’t know what’s happening until it’s too late. And if the prophecy is right, Sophie and Josh Newman are the only ones with the power to save the world as we know it. Sometimes legends are true. And Sophie and Josh Newman are about to find themselves in the middle of the greatest legend of all time.
Emmeline Thistle has always had a mysterious bond with cows, beginning on the night of her birth, when the local bovines saved the infant cast aside to die in the forest. But Emmeline was unaware that this bond has also given her a magical ability to transform milk into chocolate, a very valuable gift in a kingdom where chocolate is more rare and more precious than gold or jewels. Then one day Owen Oak, a dairyman’s son, teaches Emmeline to churn milk into butter—and instead she creates a delicious chocolate confection that immediately makes her a target for every greedy, power-hungry person in the kingdom of Anglund. Only Owen loves Emmeline for who she truly is, not her magical skill. But is his love enough to save her from the danger all around her?
It happens at the start of every November: the Scorpio Races. Riders attempt to keep hold of their water horses long enough to make it to the finish line. Some riders live. Others die. At age nineteen, Sean Kendrick is the returning champion. He is a young man of few words, and if he has any fears, he keeps them buried deep, where no one else can see them. Puck Connolly is different. She never meant to ride in the Scorpio Races. But fate hasn’t given her much of a chance. So she enters the competition — the first girl ever to do so. She is in no way prepared for what is going to happen.
Every year, Blue Sargent stands next to her clairvoyant mother as the soon-to-be dead walk past. Blue herself never sees them—not until this year, when a boy emerges from the dark and speaks directly to her. His name is Gansey, and Blue soon discovers that he is a rich student at Aglionby, the local private school. Blue has a policy of staying away from Aglionby boys. Known as Raven Boys, they can only mean trouble. But Blue is drawn to Gansey, in a way she can’t entirely explain. He has it all—family money, good looks, devoted friends—but he’s looking for much more than that. He is on a quest that has encompassed three other Raven Boys: Adam, the scholarship student who resents all the privilege around him; Ronan, the fierce soul who ranges from anger to despair; and Noah, the taciturn watcher of the four, who notices many things but says very little. For as long as she can remember, Blue has been warned that she will cause her true love to die. She never thought this would be a problem. But now, as her life becomes caught up in the strange and sinister world of the Raven Boys, she’s not so sure anymore.
Given the chance, fifteen-year-old Peregrine “Perry” Eckert would dedicate every waking moment to Creatures & Caverns, an epic role-playing game rich with magical creatures, spell casting, and deadly weapons. The world of C&C is where he feels most comfortable in his own skin. But that isn’t happening–not if his parents have anything to do with it. Concerned their son lacks social skills, they ship him off to summer camp to become a man. They want him to be outdoors playing with kids his own age and meeting girls–rather than indoors alone, with only his gaming alter ego for company. Perry knows he’s in for the worst summer of his life. Everything changes, however, when Perry gets to camp and stumbles into the World of the Other Normals. There he meets Mortin Enaw, one of the creators of C&C, and other mythical creatures from the game, including the alluring Ada Ember, whom Perry finds more beautiful than any human girl he’s ever met. Perry’s new otherworldly friends need his help to save their princess and prevent mass violence. As they embark on their quest, Perry realizes that his nerdy childhood has uniquely prepared him to be a great warrior in this world, and maybe even a hero. But to save the princess, Perry will have to learn how to make real connections in the human world as well.